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Nemo3D
is a broadcast CG application based on real time
3D graphics. It is designed to
produce high quality broadcast graphics in a
live broadcast environment and for post
production. Moreover, it can be easily adapted
for practically any kind of special broadcast
graphics task (quiz shows, call tv games,
sports, weather forecasts, election
graphics, etc.) Also, and this is something
probably anyone interested likes to hear: we are
redefining the term 'affordable' used to
advertise most similar products without really
meaning it. We do mean it. If you are familiar with
any 3D broadcast graphics solutions currently on the
market, it should be enough to take a look at the
following list highlighting the features available in
Nemo3D to pique your interest >>>>
© NAUTILUS STUDIO
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14.09.12.
A big thank
you for everyone coming to our booth at IBC 2012. Attendance
was easily bigger than ever. By the end of the show, we ran
out of printed material. It was sort of embarrassing but
also very satisfying.
30.08.12.
In addition
to the .net class library included with dual channel
licenses of Nemo3D, there is a new sport interface
application (made for football, of course) based on the
library to demonstrate how easy it is to develop for Nemo3D.
21.08.12.
To coincide
with IBC 2012, we offer all versions of Nemo3D at 20%
off list prices until September 30 for all new
customers.
16.07.12.
We will return to IBC
this year to meet old and new clients and show what we have
been up to this year. Come and meet us at Hall 7, booth 7.G05. You can also use
our customer ticket number 16999
to gain free entry
to the exhibition. Click here
to register!
05.07.12.
V3.2 gets its debut with a completely reworked user
interface, new and powerful ways to edit and fine tune
objects.
28.04.12.
V3.1.2. is being released today in both 32-bit and
native 64-bit versions.
11.08.11.
V3.1.1 marks the release of the first native
64-bit version of Nemo3D and also the last version that is
ever going to be released for the aging Windows XP.
08.12.11.
Nemo3D V3.1 is being released today and is going
to be showcased at IBC 2011 next month. This is a major new
release with new modelling and shape drawing tools and lots
of improvements to the unique dual channel rendering engine.
You can check it out at IBC
2011, booth 3A26, 9-13 September.
03.27.11.
Nemo3D V3.0 is
making its debut at NAB
2011 next month offering, amongst others, unique
dual channel operation. In 3D, and yes, still real time!
Come visit our booth in the lower
South Hall (SL7724)
from 11.04 - 14.04. Get a free exhibition only pass with our
VIP code LV1236.
09.02.10.
Nemo3D 2.7 is released, featuring among others completely renewed 2D
(texture based) text rendering and 3D spline based path
objects for animated diagrams and spline based complex
animations for other objects.
08.13.10.
A new and updated version
2.61 is available for download. See the release notes for
details.
08.13.10.
The new Nvidia GTX460 is not yet supported
due to probably a bug in its Cg compiler. Also after new
tests with current AMD 5xxx cards reveal that although
they work with Nemo3D, their use is still problematic
therefore not recommended.
07.04.10.
Development of Nemo3D never stops for a moment: our new
release (2.6) offers a redesigned edit&playback
interface, much improved workflow and lots of new features.
Click here to see more
>>>>
03.07.10.
Coinciding with the upcoming NAB Show we
are pleased to announce Nemo3D V2.5
Special Edition for budget conscious
customers. Slight reduction in features but huge reduction in
price. An irresistible choice that can be upgraded to
the full version at any time.
03.04.10.
Nemo3D V2.5
is going to NAB 2010! You can find us in Hall S1,
booth SL4514N. See you in Las Vegas from April 12-15.
03.03.10.
We are proud to announce the newest
version of Nemo3D. V2.5
adds lots of new features, support for the new lines of cards
from Bluefish and a completely redesigned playout application.
16.06.09.
Nemo3D is moving full steam
ahead. V2.1 adds support for input from GPI
or serial ports, real time display of RSS feeds and particle
based special effects.
06.05.09.
After months of hard work, Nemo3D
V2 is finally finished. It offers highly advanced,
ultra-fast shader-based rendering, real time reflections, soft
shadows, bump mapping, real displacement mapping and a lot of
advanced features you cannot expect from competing products
costing ten times as much or more.
You can download the trial version of Nemo3D V2 any time from the download page.
11.09.08.
Nemo3d is now capable of handling
two independent video inputs simultaneously with the DVS
Centaurus II video board.
14.07.08.
Nemo3D is now compatible with Windows
Vista:
Because of Microsoft's decision to abandon XP
in favour of Vista, it may be getting more and more difficult to
purchase an XP licence. Although Nemo3D works at least as well
in XP, we worked hard to make it Vista-compatible sooner than we
originally planned.
01.07.08.
Although the new AMD (ATI) cards (4850 and
4870) offer very impressive parameters, due to AMD's usually
less than perfect OpenGl implementations, we still prefer
nVidia cards.
16.06.08.
nVidia presented the first two
members of its new line of GPUs, the GTX280 and GTX260. For
single-GPU applications, a 40-60% increase in speed can be
expected.
10.06.08.
Added support for reading database tables
in Nemo3D. All databases with ODBC drivers are supported, SQL
querys can be set at design time and in NemoPlay, too.